League Format
The 2026 Do Right League Adult Basketball season will consist of a regular season followed by playoffs.
Regular Season
Each men’s team will play a schedule of regular-season games. The total number of games will be announced before the season begins.
Playoffs
The playoffs will begin after the regular season has concluded. Playoff schedules, game times, and locations will be posted on the Do Right League website, league app, and official Facebook page.
Coaching Decisions
The Do Right League will not direct a coach regarding:
When a player must enter or leave a game;
How much playing time a player must receive;
When a team should use a full-court press; or
Other lawful coaching strategies or gameplay decisions.
Playing time, substitutions, defensive strategies, and other coaching decisions are the responsibility of each team’s coach, provided that all league rules are followed.
Equipment and Uniforms
Jerseys
Each team must wear shirts or jerseys of the same or a closely matching color during every game, including the first game of the season.
Each player must have a clearly visible and permanent number on the front or back of the jersey or shirt.
Player numbers must:
Be at least six inches high;
Be clearly visible and legible; and
Remain the same throughout the game.
Numbers made with a permanent fabric marker are permitted if they are neat and clearly readable. Temporary numbers made with tape are not permitted.
Matching T-shirts may be worn instead of traditional basketball jerseys, provided that they meet all color and numbering requirements.
Uniform-Violation Penalty
A player whose jersey or shirt does not meet the league’s requirements may be assessed a technical foul before entering the game.
This rule will be enforced beginning with the first week of play. Uniform-related technical fouls will not count toward the player’s or team’s season technical-foul suspension totals unless otherwise determined by league leadership.
Players and Rosters
Each team must submit a complete and accurate roster before its first scheduled game.
Team rosters must include:
A minimum of five registered players; and
A maximum of nineteen registered players.
Each player must be at least 18 years old before participating in a league game.
The minimum-age requirement is based on safety and liability considerations and may only be waived in writing by the league director. Game officials do not have the authority to waive the age requirement unless they have received prior authorization from the league director.
Teams may add eligible, fully registered, and paid players to their roster through August 27, 2026. Players may not be added after the deadline unless the league director approves an exception.
Any game played without an approved roster may be declared a forfeit.
Minimum Number of Players
A team must have at least four eligible players present and ready to play.
A team with only four players at the scheduled game time must begin and continue the game with four players.
A team that does not have at least four eligible players present within five minutes after the scheduled start time will forfeit the game.
If a team is reduced to three eligible players before the game begins, the team will forfeit.
If a team is reduced to three players after the game has begun because of injuries, disqualifications, or other circumstances, the officials and league director will determine whether the game may continue.
Replacement of an Injured Player
A team with only five to seven registered players may request permission to replace a player who suffers a season-ending or long-term injury.
The team must provide reasonable documentation confirming the injury. The league director will review the request and determine whether a replacement player may be added after the roster deadline.
A replacement player must meet all league eligibility, registration, identification, and payment requirements before participating.
Failure to Appear
A team that is scheduled to play but fails to appear will automatically forfeit the game.
Repeated failures to appear may result in additional penalties, including removal from the league without a refund.
Game Time and Game Length
Games will begin promptly at the scheduled start time.
Each game will consist of:
Two 16-minute halves; and
A four-minute halftime period.
The game clock will run continuously except during the following situations:
A charged timeout;
Free-throw administration;
A foul or violation when the official signals for the clock to stop;
An injury requiring more than a normal stoppage;
A delay that the official determines requires the clock to stop; or
Any other unusual circumstance determined by the officials.
After a stoppage for a foul or violation, the clock will restart upon the official’s signal or when the ball is legally touched inbounds, as applicable.
Officials may stop the clock when a team or player unnecessarily delays the game. Intentional delay of gameplay may result in a warning, technical foul, or other league penalty.
Overtime
If the score is tied at the end of regulation, the teams will play a five-minute overtime period.
Additional five-minute overtime periods will be played as necessary until a winner is determined, unless the league has announced a different overtime procedure for a specific event.
Each team will receive one additional timeout for each overtime period. Unused timeouts from regulation may also be carried into overtime.
Scoreboard and Scorebook Corrections
Officials may correct a confirmed error made by the scorekeeper, clock operator, or scorer’s table.
A team manager must notify an official as soon as a possible scoreboard, scorebook, foul-count, or clock error is discovered.
If a team requests that play be stopped to investigate a possible error and no error is found, the team may be charged with a timeout.
The official scorebook maintained at the scorer’s table will be the controlling record of the game.
Player Substitutions
Substitutions may be made during any dead-ball situation after the substitute has reported to and been recognized by the scorer’s table.
A substitute may not enter the court until authorized by an official.
The clock operator or scorekeeper may sound the horn or notify the officials during a dead ball to allow an eligible substitute to enter the game.
Putting the Ball in Play
A jump ball will be used to begin the game.
The opening possession of each overtime period may begin with a jump ball or another procedure announced by the league.
All other held-ball or jump-ball situations, including possession at the beginning of the second half, will be determined by the alternating-possession arrow.
Officials will administer the ball after each whistle and before play resumes.
Timeouts
Each team will be allowed:
Three one-minute timeouts per game; and
Three 30-second timeouts per game.
A team may use its timeouts at any permitted point during regulation.
Each team will receive one additional timeout during each overtime period. Any unused timeouts from regulation may also be used during overtime.
Dunking and Rim Contact
Dunking, grabbing or hanging on the rim, and intentionally slapping or striking the backboard are prohibited.
A player who violates this rule may be assessed a technical foul.
An official may excuse brief contact with the rim when the official determines that the player was attempting to prevent an injury to themselves or another person.
Personal and Technical Fouls
A player who is assessed five total personal fouls will be disqualified from the remainder of the game.
A technical foul will count as both:
A technical foul for disciplinary purposes; and
A personal foul toward the player’s five-foul disqualification limit.
For example, a player who has four personal fouls and then receives one technical foul has committed five total fouls and will be removed from the game.
Shooting Fouls
A player fouled while attempting an unsuccessful three-point field goal will receive three free throws when a three-point line is available and the official determines that the attempt was from behind the line.
If the player makes the three-point field goal while being fouled, the basket will count and the player will receive one additional free throw.
Other shooting fouls will be administered according to the number and type of shot attempted.
Free Throws
Players occupying marked lane spaces may enter the lane after the free-throw shooter releases the ball.
The shooter and all players positioned outside the lane must follow the officials’ instructions and applicable free-throw restrictions.
A violation may result in the free throw being canceled, repeated, or awarded as determined by the official.
Goaltending and Basket Interference
Goaltending occurs when a player illegally touches a field-goal attempt while the ball:
Is on its downward flight toward the basket;
Is above the level of the rim;
Has a reasonable chance of entering the basket; and
Has not yet touched the rim.
When defensive goaltending occurs, the appropriate number of points will be awarded to the offensive team.
Basket interference may also be called when a player illegally touches the ball, basket, rim, or net while the ball is on or within the basket.
Goaltending and basket-interference decisions are judgment calls made by the game officials. Points will not be automatically awarded unless an official makes or confirms the ruling.
League Authority
The Do Right League reserves the right to interpret, revise, add, remove, or modify any league rule when league leadership determines that a change is necessary to promote safety, fairness, sportsmanship, orderly competition, or the best interests of the league.
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League Format
The 2022 adult basketball season will be broken into four sections: regular season, playoffs, 3 point shoot out, and all-star game:
Regular Season: Men’s team will play TBA regular-season games. Women’s will play TBA regular-season games
Playoffs: Playoffs will begin the week following the regular season. TDRL Playoff games will be posted on the league website and Facebook pages.
TDRL WILL NOT INSTRUCT A TEAM COACH AS TO WHO CAN PLAY OR WHEN THEY ARE TO PUT A PLAYER IN A GAME
(THAT IS ILLEGAL GAMEPLAY). TDRL WILL NOT BE INVOLVED AS IN TELLING COACHES WHEN TO FULL-COURT PRESS DURING A GAME
Grievances: If a Team or Player has a grievance, that team manager (coach) or player my submit the issue and it will be handled and resolved within 2 business days.
Equipment
Jerseys: Teams must have jerseys of the same color and permanent numbers for each player in every game (including the first game).
Numbers must be permanent and at least six inches high
Taped on numbers will not be permitted
Legible numbers with a permanent marker will be permitted
Tee shirts are acceptable
Non-Jersey Penalty: Any player who does not have a jersey that meets the above criteria will be assessed a technical foul. This rule will be enforced, including the first week of play
Players & Rosters
All teams must submit a completed roster before their first game.
Rosters shall have a minimum of five players and a maximum of nineteen players
Players may be added to your roster until February 12th, 2022
Each player on your roster must be at least 20 years of age unless a waiver has been granted by the league
This policy involves liability issues and can only be waived by the League Director. Officials may not waive this clause unless receiving notice from the League Director.
All games played without a roster will be forfeited
Teams must have at least four players on the court to play
Any team that drops to three players will forfeit that game
If a team is scheduled to play and do not show it is an automatic forfeit
Game Time
Games will begin promptly at the scheduled start time
If a team only has four players present at game time, they must play with four
If a team does not have four players current at 5 minutes past the scheduled
game time, they will forfeit.
Games will consist of two 16-minute halves. With five minutes between halves
The clock will be running time except:
An injury occurs that requires stoppage of the game for longer than a normal stoppage (this is up to the officials’ judgment)
A time out is called
During free throws
Foul on the floor, clock restarted by the signal of the official
If teams are tied at the end of the first overtime, they shall play in the overtime period
Officials may correct a mistake by scorekeepers
If a team requests a scoreboard correction and finds no mistake, that team will be charged with a time-out.
Officials may stop the clock anytime a play is being delayed unnecessarily or with unusual circumstances. Technical fouls will be assessed against any players or team that intentionally delay gameplay
Putting the ball in play
Jump balls will only be used to begin the game and to begin all overtime periods.
All other jump ball situations (including halftime) will be determined by alternating
The officials shall manage the ball after every whistle
Time Outs
Each team will be allowed THREE one-minute time-outs per game and three thirty second time-outs per game
If overtime is played, each team shall be awarded one time-out per overtime period
Dunking
Under no circumstances will dunking, grabbing the rim, or slapping the back board be allowed; it will be accessed as a technical foul
Fouls
Any participant who is assessed five personal fouls will be removed from the game (fouled out)
A technical foul is considered a personal foul
For example, a player who receives four personal fouls and one technical has fouled out.
A player shooting a three-point shot when fouled shall receive three free throws (only when a three-point line is available)
Free Throws
Players may enter the lane once the ball leaves the shooter’s hand (on the release).
Goal Tending
Goaltending is automatic 2pts for the other team even if the referee does not call it. (if the ball is descending into goal and the player hits it and it goes out is defined as goaltending.
THE DO RIGHT LEAGUE HAS THE AUTHORITY TO MAKE CHANGES TO ANY RULE IT
DEEMS NECESSARY THAT IS "RIGHT"